Module 2 Diorama for MA Game Art at Escape Studios
We were briefed to create a diorama over 6 weeks with no limitation on texture size or polycount with nanite and raytracing enabled. I chose to create an abandoned Tokyo alleyway taking references from Tokyo street photographer Lukasz Palka and the game Stray by BlueTwelve Studio.
Software used:
- Maya, Sub-D modelling building modules and assets
- Z-Brush, Assets
- Substance Painter, Textures
- Substance Designer, Textures
- Premiere Pro, Video Editing + Colour Grading
Week 1 - Research, art bible and blockout
Week 2 - Building Modules
Week 3 - Assets
Week 4 - UVS
Week 4 + 5 - Textures and Lighting
Week 6 - Lighting, Post Processing and Video